Autocad tutorial floor plan pdf




















Select all the boxes created using the Presspull and Box tools. Press Enter to create the window openings. Activate the Box tool and specify the first and second corners, as shown.

Select 2Point from the command line. Select two points to define the height of the box, as shown. Select the box created in the last step. Select the origin of the Move Gizmo, move the pointer, and select the lower left corner of the box.

Select the Z-axis blue vertical arrow of the Move Gizmo, move the pointer upward, type , and press Enter. Select the box created in the last step, and press Enter.

The window opening is created. The layer color should be Yellow. Make the 3D-Floor as current. The view orientation is changed to Top. Place the pointer on the top face of the 3D walls. Move the pointer and select the lower left corner point, as shown. Likewise, select the other corner points, as shown. Select the polyline and click inside to specify the offset side.

Select the offset line and press Enter. Type - and press Enter. The view orientation is changed to SE Isometric. Change the View Style to Shades of Gray. Click on the Z-axis blue arrow of the Move Gizmo, and then select Copy from the command line.

Move the pointer upward and click to create a copy of the extruded solid. Select eXit from the command line. Press Esc to deselect the extruded solid. Select the extruded solid and press Enter. Select the base point and destination point, as shown. The extruded solid is positioned above the walls.

Select the polyline created on the top face of the 3D walls. Select the extruded solid at the bottom of the 3D walls, and press Enter. The extruded solid is positioned below the walls.

Set the colors to Index color 30 and 22, respectively. Set the 3D-Doorframe layer as current. Select anyone of the floors to turn off its layer. Deactivate the Off command. Zoom to the double-door location and place the pointer on the outer face of the wall. Move the pointer on the highlighted face and select the lower left corner of the door opening. Select the 2D door block and press Enter.

The block is exploded into individual entities. Select the rectangle of the 2D door and press Enter. Select Base point from the command line and select the corner point of the rectangle, as shown.

The door frame is created, as shown. Press and hold the left mouse button and drag the mouse toward right; the model is rotated toward right. Place the pointer on the single door opening of the utility room, move forward the mouse wheel.

Place the pointer on the front face of the double-door frame. Move the pointer on the highlighted face and select the lower left corner point, as shown. On the status bar, click the down arrow next to the Object Snap icon and make sure that the Midpoint option is selected. Move the pointer upward and select the midpoint of the horizontal portion of the door frame.

Type 45 and press Enter to create the door. Select the corner point of the door, as shown. Move the pointer inwards, type , and press Enter. Now, you need to create the door handle. Select the lower right corner of the door to specify the center of the sphere. Move the pointer outward, type 40 and press Enter.

Move the pointer upwards and select the midpoint of the door edge. Move the pointer toward left, type 90, and press Enter. Press Esc to deselect the sphere. Select the front face of the door. Select Distance from the command line. Click on the door to offset the edges. Again, select the front face of the door. Click on the door to create another offset edge.

Select the door, and then select anyone of the offset polylines. Select Yes from the command line; the selected polyline is imprinted onto the front face of the door. Select the other offset polyline, and then select Yes from the command line. Select the door and sphere, and then press Enter; both the solids are combined together.

Place the pointer on the front face of the door frame and select the midpoint of its horizontal edge. Move the pointer downward and click to mirror the door.

Select No from the command line to retain the source object. Select lower left corner of the door as the base point. Move the pointer toward left and select the lower left corner of the door frame, as shown. Click on the Y-axis green arrow of the Move gizmo, move the pointer inside the wall. Type 55 and press Enter. The three solids are grouped together. Select the double-door group and press Enter.

Select the first, second, and third base points, as shown. On the Navigation Bar, click the Orbit tool and rotate the model such that the double-door opening on the front elevation side is visible.

Right click and select Exit to deactivate the Orbit tool. Type 3D-Single door in the Name box. Click the Select Objects icon on the dialog, and then select the single door and its door frame.

Press Enter to display the dialog. Click the Pick point icon. Zoom to the single door and select the top left corner of the door frame. Select Retain from the Objects section on the dialog. Click in the empty space to position the block. Select the block, type RO, and press Enter. Select the top left corner of the block to define the base point. Move the pointer toward left and click to rotate the block by 90 degrees. Select the top right corner as the base point, as shown.

Use the Orbit tool to rotate the model such that the door opening of the utility room appears. Right click and select Exit to deactivate the orbit mode. Select the top right corner of the door opening, as shown. Select the block, type MI, and press Enter.

Select the top left corner of the door frame, move the pointer forward, and then click to mirror the door block. Select Yes to delete the source object. Copy the door block and place it at the door opening on the rear elevation, as shown. Mirror the door block, as shown. Move the door block and place it on the bathroom door opening. Set the layer color to yellow, and then activate the layer. Select the top right corner of the window, move the pointer toward the 3D walls, and then select the top right corner of the window opening.

Select the outer polyline of the window, as shown. Next, press Enter to accept the selection. Type and press Enter to extrude the polyline. Click in the region enclosed by the rectangle, as shown. Move the pointer, type Likewise, presspull the other two regions, as shown. Select a press-pulled face. Click on the selected face to offset the face edges. Select a press-pulled face and move the pointer. Press Esc to deactivate the Presspull command. Select the faces, as shown.

Right click and select Properties. On the Properties palette, select Blue from the Color drop-down. The color of the selected faces is changed to blue. You can notice the difference when you set the View Style to Shaded with Edges.

Select the window, type MI, and press Enter. Zoom to the top right corner of the window. Place the pointer on the side face of the window, move the pointer and select the corner point, as shown. Move the pointer downward and click to mirror the window. Select the No option from the command line. Select two window pieces and press Enter. The selected solids are united together.

Select the window, click on the Y-axis green arrow of the Move gizmo, and move the pointer inside the 3D wall. Select the lines and polyline placed on the window opening, and press Delete.

Select the lower left corner of the window opening to define the base point. Move the pointer toward the right side window opening, and then select its lower left corner point. Select the 2D windows on the North elevation view by creating selection windows over them. Zoom to the extreme left window and select its lower left point. Move the pointer toward the 3D walls and select the lower left corner point of the extreme left window opening. On the Home tab of the ribbon, expand the Modify panel and click the Explode tool; the block is exploded.

Select the Height option from the command line. Select the Width option from the command line, and enter Select Justify from the command line, and then select Right. Select Object from the command line. Select the outer rectangle of the window, as shown. Next, select the three corners of the polysolid, as shown. The origin, X-axis, and Y-axis are defined.

Type 50 and press Enter to create the box. Select the front face of the box. Select Distance, and then enter Click on the front face of the box to offset the edges of the selected face. Move the pointer inside the box and click to remove material. Type 4 and press Enter to create the box.

Type 27 and press Enter. On the Properties palette, select Blue from the Color drop- down. Select the box created in the last step and the press-pulled solid. Press Enter to unite them. Select the lower left corner point of the combined solid. Select the lower right corner point on the back side. Select the top left corner point of the window group. Move the pointer inside the wall, type and press Enter.

Set the 3D-Stair layer as current. Zoom to stairs area. Make sure that the Dynamic UCS icon is activated on the status bar. Place the pointer on the top face of the inner walls and select the corner point, as shown. Select the diagonally opposite corner, as shown.

Type SU and press Enter. Select the first floor and press Enter. Select the box created in the last step and press Enter. Rotate the model, as shown. Place the pointer on the ground floor, and then select the corner point, as shown. Type and press Tab. Move the pointer upward, type , and press Enter. Select the wedge and press Enter. Select Face from the command line. Select the side face of the wedge, and then select accept from the command line.

The UCS is positioned on the selected face. Select the inclined extracted edge. Move the pointer downward and click to offset the line. The UCS is restored to its default position. Click on the side face of the wedge in the region below the offset edge, as shown. Move the pointer into the wedge, type , and press Enter.

Move the pointer and select the corner point, as shown. Move the pointer forward. Specify the length and width as and , respectively, and then press Enter. Select the box and press Enter. Select the extracted inclined line. On the Items panel, change the Items value to Select the path array and press Enter; the array is exploded into individual objects.

Select anyone of the stair and press Enter; all the layers except the layer of the selected object are hidden. Right click and select Select Similar; all the extracted edges are selected.

Press Delete to delete all the selected edges. Create a selection window over all the objects of the staircase and press Enter. All the layers are turned on.

Zoom to the first floor plan and select the objects, as shown. Note: Skip the above step if the fixtures are hidden already. Select any one of the 3D walls. Select the lower left corner point of the first floor, move the pointer toward right and click to place the copy. Create a selection window over the copy of the first floor plan, and then press Enter. Select the outermost region and press Enter. Select the inner regions and press Enter.

On the Home tab of the ribbon, expand the Modify panel and click the Explode. The selected region is exploded into individual objects. Next, select Distance from the command line. Zoom to the North Elevation, and then select the two points, as shown. The distance between the two points is displayed as above the command line. Press Esc to deactivate the Measure command.

Select the region and press Enter. Move the pointer upward, type , and then press Enter. Select the lower corner point, as shown. Select the corner point on the ground floor wall, as shown. Zoom to the North elevation and select the point, as shown. The height of the boxes is mm.

Select the corner point on the first floor plan to define the base point, as shown. Specify the destination point on the 3D wall, as shown. Also, create sliding doors and bathroom doors.

The procedure to create doors has been described already. Note: Skip the above step, if the North elevation ungrouped already. Specify the base and destination points, as shown. Select the large rectangle of the balcony, press Enter, and move the pointer toward right.

Select the corner point of the ground floor wall, as shown. Select 2P from the command line. Place the pointer on the top face of the extruded solid, and select lower corner points of the rectangle, as shown. Move the pointer upward and select the top left corner point of the rectangle, as shown; the cylinder is created. On the Home tab of the ribbon, expand the Modify panel and click the Explode tool.

Select the arc and polyline of the sleeve and press Enter. Type EXT and press Enter. Select the region, press Enter, move the pointer toward right, type 20, and press Enter. Select the Y-axis of the Move gizmo, move the pointer backwards, type 10, and press Enter. Select the top face of the sleeve, and then select Distance from the command line. Type 2. Click on the top face of the sleeve to create an offset edge. Select the offset edge to display grips. Click on the midpoint grip of the width, move the pointer toward left and click; the rectangle is stretched.

Select the midpoint of the top edge of the sleeve to define the base point. Move the pointer downward and select the corner point of the 2D sleeve as the destination point. Move the pointer forward, type 90, and press Enter. Select the midpoint of the top edge of the balcony, move the pointer vertically upward, and click. Select the center point on the top face of the cylinder.

Type and press Enter to create the rotated copies of the sleeves. On the Array Creation tab, enter 1 and 8 in the Columns and Rows boxes, respectively. Enter in the Between box on the Rows panel. The array is exploded into individual objects.

Move the pointer backwards and click to mirror the sleeves. On the Array Creation tab, enter 1 and 7 in the Columns and Rows boxes, respectively. Specify the base point by selecting the center point of the post, as shown. Move the pointer toward right and select the center point of the extreme right post, as shown.

Select the points on the side face of the balcony in the sequence shown below. The first point defines the UCS origin.

The second and third points define the X and Y axes. Activate the Box tool and specify the first and second corner of the box, as shown. Move the pointer toward. Type 15 and press Enter. Click on the Y-axis of the Move gizmo, move the pointer forward, type Place the pointer on the top face of the cylinder and select the center point.

Type and press Enter to create the rotated copy of the box. Select the center points of the top faces of the posts, as shown. Specify the first and second points of the Z axis, as shown. Select the origin point of the UCS. Select the circle and press Enter. Select the polyline and press Enter. Select the Y-axis of the move gizmo, move the pointer upward, type 24, and then press Enter.

Create another box of xx dimension. Subtract the boxes from the floor. Specify the first and second corners of the wedge, as shown.

Select the end points of the inclined edge, as shown. Create a xx box on the top edge of the wedge. Select the line coinciding with the inclined edge. Next, use the Presspull tool to remove material on the wedge. Press Delete. Create a selection window over the stairs and press Enter. Specify the base point, as shown. Move the pointer upward, type and press Enter. Create a xx mm box on the top face of the walls, as shown.

Move the box downward and align it with the lower staircase. Notice that the staircase is placed in front of the window. You need to change the location of the window. Create a box on the window opening by selecting its corner points.

The depth of the box is mm. Create a copy of the box at mm in the positive X —direction. Subtract the box copy from the walls. Set the 3D-Railing layer as current. Specify the first and second points of the 3D polyline, as shown. Move the pointer horizontally toward left, type , and press Enter. Move the pointer backwards, type , and press Enter. Use the Orbit tool to rotate the model, as shown.

Specify the eight points of the 3D polyline, as shown. Select the line and move it by mm in the Y-direction, as shown. Select the two 3D polylines from the model space, and press Enter; the two polylines are joined together. Likewise, move the horizontal line upwards. Select Z-axis from the command line and select the endpoint of the 3D polyline. Move the pointer forward and select the corner point of the polyline, as shown.

The fillet radius is 10 mm. Likewise, create a rectangle at the endpoint of the horizontal line on the ground floor ceiling, and then sweep it. Change the view orientation to SW Isometric. Move the box 10 mm towards right and 69 mm backwards. Select Array from the command line. Type 7 and press Enter. Select the second point of the copy array, as shown; the copy array is created, as shown. Select the corner point of the stair, as shown; another copy of the box is placed at the selected point.

Move the box on the bottom stair up to 60 mm towards right and 69 mm backwards. Select the box located on the topmost stair, type CO, and press Enter.

Select the corner point of the bottom stair, as shown. Increase the height of the box by mm. The spacing between the posts in mm. Change the layer color to green, and then set the layer as current.

Specify the base point and destination point, as shown. Press Enter and select the endpoint of the roof on the South East Elevation view. Close the openings of the roof, as shown. Place the pointer on the wall and select the corner point of the roof support. Select points in the sequence shown below. Select the extruded solid, type MI, and press Enter. Select the midpoint of the horizontal edge of the wall, as shown. Move the pointer vertically upward and click to mirror the extruded solid.

Select the 2D lines of the roof, as shown. Press Enter to the convert the lines into a region. Press-pull the ceiling of the garage, and then create the roof, as shown. Specify the first corner of the rectangle, as shown. Place the pointer on the two corner points, as shown. Select the intersection of the trace lines to specify the second corner.

Offset the rectangle by the mm outwards. Again, offset the new line by mm. Create two horizontal lines intersecting the offset lines, as shown. Trim the unwanted portions of the offset lines, as shown. Also, delete the unwanted lines. Press and hold the Shift key, right click, and select From.

Also, make sure that the Nearest option is selected in the Object Snap drop-down. Select the corner point, as shown. Move the pointer on the horizontal line, type , and press Enter; the start point of the line is specified. Move the pointer vertically downwards, and click to create a vertical line.

Trim the unwanted portions of the lines, as shown. Select Trim from the command line, and then select No Trim. Create four fillets, as shown. Use the Trim tool to remove the unwanted portions, as shown. Create a selection window from right to left, as shown. Press the Shift key and click on the unwanted entities from the selection set, as shown. Select the end point of the horizontal line and move the pointer upward. Next, press Enter; the selected entities are converted into polylines.

Next, press Enter to join the selected entities. Click on the endpoint grip and select Add Vertex. Select the other endpoint of the polyline. Press Enter to convert them into polylines. Select the polyline, as shown. To have a comfortable home, you need a lot of money, plus land prices in urban areas are increasingly expensive because the land is getting smaller and smaller. Moreover, the price of building materials also soared.

Certainly with a fairly large fund, to design a comfortable big house would certainly be a little difficult. Small house design is one of the most important bases of interior design, but is often overlooked by decorators. No matter how carefully you have completed, arranged, and accessed it, you do not have a well decorated house until you have applied some basic home design. From here we will share knowledge about house plan autocad the latest and popular. Because the fact that in accordance with the chance, we will present a very good design for you.

Starting a floor plan using an architectural sketch 2. A free download of the dwg file used in the autocad tutorial video for beginners on how to draw a house floor plan. In this tutorial windows placement has been shown step by step. This will allow you to conceptualize and communicate the overhead dimensions and layouts of your designs. First floor plan in this chapter, you will learn the following to world class standards:.

Autocad Mufasu Cad. Autocad Cloud Atlas. Autocad Tutorial 2d Fundamentals Exercises Cheggcom. Floorplan Complete Tutorial — Autocad — Youtube. Your email address will not be published. Save my name, email, and website in this browser for the next time I comment.

Prerequisites if you haven't already, learn these commands before taking the tutorial: Starting a floor plan using an architectural sketch 2.

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